While I dip my toes into all sorts of things when it comes to brewing Commander decks, the one archetype I always find myself coming back to is flicker decks. Essentially, decks that generate their card advantage and momentum in a game by repeatedly taking advantage of creatures with ETB (“enters the battlefield”) triggers. This is primarily done with cards that “flicker” the target — a mechanism named for the card Flicker, from Urza’s Destiny, that involves instantly removing a target from the battlefield and having it immediately re-enter.
This is a tool that has been iterated on a ton as new sets are designed and released, and there are now a huge multitude of variants that all take their own little spin on the old classic. Not only that, but the amount creatures we have access to that gel really well with this approach has really swelled. It seems like there is no better day than today to be a player with an affinity for flicker decks, and so I want to take some time and really dive into how I approach building them, and how you can brew them too, with your own cards, in your own home. Ok let’s go!
Continue reading “flicker me timbers”



