venture in to the fun dungeon (fungeon)

I know it’s a pretty underwhelming mechanic, but I absolutely love venturing into the dungeon, whatever form that may take. It’s exactly the sort of nickle-and-dimey, incremental and ultimately small-ball thing that I love doing, but in this case turned up to eleven in the fact that there are three dungeons with so many different paths to take. Now, I understand that there is a whole pre-constructed deck built around doing this along with some other graveyard stuff. It is a cool deck! The thing is, though, that I want to make this mechanic work outside of a face Commander that was specifically designed to make the mechanic shine. Let’s see what is in the core set and mine it for everything it has to offer! I’ve built three different dungeon decks at the moment, each with a different focus, and hopefully by exploring those ideas a little bit we can all be inspired to take things a little further.

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